The Atari Video Computer System / 2600
CPU: 6507 (modified 6502 microprocessor)
RAM: 128 Bytes
ROM: 4K max
CPU Clock: 1.19 MHz
Graphics Clock: 1.19 MHz
This is the Atari, this is my Atari. I still remember when I was maybe five or six years old, sitting on the floor in my neighbour’s basement, with video game cartridges spread out around the system. I was looking at which one I should try, and I seen it. The amazing artwork for Yar’s Revenge caught my eye. I threw it in and thought the game was incredible. You actually got to be that robotic fly that was depicted on the cartridge art. I loved every second of it and I wanted to make my own.
But who knew how to make one? Who could show me? I asked my older brother how video games were made. He told me they were programmed with complicated computer code. Well, we had a computer… A Commodore 64C.. I asked him if he knew how to make one? No.. Did he know anyone who knew how to program? He said he would ask his teacher at school, Mr. Williams, he was pretty sure he knew at least something about programming. However, that was to no avail. This was a time before the internet. It wasn’t as simple as googling “How to make a game”. Those were very different times.
I obsessed over this, I really wanted to make a game. I remember sitting in class, drawing out different game ideas, and game levels. I had a little Atari catalog with the game Adventure in it. I never played that game at the time but the artwork, screenshot, and marketing description had me hooked. I sat down with a pencil and paper and drew up what I imagined that game could be, or what I would make that game.
So I decided to put down the RPG for a moment and attempt to create my first Atari game. I set a goal to learn and code the game in 30 days. I wasn’t sure if this was even achievable but it was something to strive for.
I found the RandomTerrain.com site, which had a ton of good information on batari Basic. A high-level programming language that was developed for the Atari. This would make it a bit quicker and easier to reach this 30 day goal. I figured I could design most of the game in batari and anything I couldn’t accomplish in this language I could just do in 6502 assembly.
I work 12 hour night shifts, so I don’t have a lot of free time to spend on this project. I tended to spend 12 hours on any day off I could spare within the next six months on this project.
Each day I would write a journal of what I had accomplished that night to keep track of my goals. I wasn’t really sure if I was ever going to share this journal but since I did finally complete a game I thought I would go ahead and post them as I work on developing the artwork for the cartridge label, game box, and manual.
The game I decided to attempt to create is a Rogue-lite, Randomly Generated Dungeon Crawl, Hack and Slash, Adventure game. This game is called Deepstone Catacomb and starting tomorrow morning, I will post Day 1 on this daily blog of my development process.
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